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.hack//Yelling and Screaming at the Stupid Game - Silicon Rose [entries|archive|friends|userinfo]
Silicon Rose

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.hack//Yelling and Screaming at the Stupid Game [Sep. 9th, 2004|09:37 am]
Silicon Rose
[Current Mood |frustratedfrustrated]

I'm on .hack//Mutation, 2/4 in the .hack game series.

It reminds me a lot of Persona, where I was almost playing the game just to finish it; less out of a sense of enjoyment than a sense of duty. Don't get me wrong, I want to see the end of the game, and I want to see what happens, but the game mechanics themself are so frustrating that it's hard to enjoy.

Not to mention it felt like there was a huge jump in fighting difficulty between Infection and Mutation, though the one person I've talked to this about says he didn't experience the same problem. But it leaves me at the same place. I'm frustrated.

When I'm having fond dreams of Black Matrix Cross, you know that you've driven me over the edge.

Actually, though, the closest thing the .hack series reminds me of is Lunar: Eternal Blue. There's this section part way through where it's dungeon, town, dungeon, boss, four times in a row. The game play is hard and the reward for finishing felt small, so even though the overall story was good, and that's why I finished the game, that particular part felt like hell.

Ah well. I'm a couple of dungeons from the end on Mutation. Then I'll just finish off a couple of trades, do the few extra things and move on to Outbreak...

...well, maybe I'll do something else first.
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Comments:
[User Picture]From: cyfis
2004-09-09 11:42 am (UTC)
They did a major patch between The World 1.0 and Mutation. Major patches always make the game harder, putting in things like monster skills and so forth. It's a very convincing sim of an MMORPG. So is the random mindless leveling in repetitious dungeons. Don't get me wrong, I love the .hack// concept and storyline. The game though, has frustrating mechanics for a plot-centered game.

I think the major difference is that in Mutation there are Physical Immune and Magic Immune monsters, necessitating that you always have at least one capable mage in the party.

Volume 3 (whatever they call it in English) is even worse, as mobs will have critical abilities that can kill you in two hits. Also, throughout most of the early to midgame in 3, there is precisely one available mage who is not away on plot business.
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From: (Anonymous)
2004-09-09 11:51 am (UTC)
Great. Spectacular. Watch me jump up and down in joy and rapture.

Actually, mobs can already (nearly) kill me in two hits. And those bloody Skateboard demons drive me up the wall.

I probably ought to work on aggressively improving my equipment over all of my characters. That might help a bit... but honestly, it seems like the equipment doesn't really DO all that much. Neither does levelling.

Amusingly enough, Kite's permanent equippage on his head is a device which allows him to cast Oraribusu and Ribumein (heal area 400hp and life), just so I can save my characters and not blow all of my money on healing items. And he seems to be doing the half-mage/half-warrior thing.

...thankfully, in the second game they improved the "Heal please!" command so that the secondary characters don't rabidly avoid healing Kite at all costs.

SR
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[User Picture]From: cyfis
2004-09-09 12:45 pm (UTC)
I've always found it convenient to keep around various bits of equipment just for the spells. Kite, for instance, I tend to have use mage-class headgear instead of light fighter class, because while the latter gives better defense the former lets you heal better. Also it's nice to keep around a set of buff equipment like the Time daggers, so you can keep Haste, Regen, and MP Regen up. While it's annoying to have to recast buffs all the time it helps immensely with between battle healing.

As for defense, it's generally element that tends to matter more than defense value of equip.
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[User Picture]From: harinezumi
2004-09-09 11:53 am (UTC)
Also, throughout most of the early to midgame in 3, there is precisely one available mage who is not away on plot business

Which only further contributes to the real-world MMORPG feel of the game, I'd imagine. I swear, it's impossible to get together a group with both a mage and a healer in it in WoW unless you're in a huge guild </grumble>
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