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Level 5 Game Design - Silicon Rose [entries|archive|friends|userinfo]
Silicon Rose

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Level 5 Game Design [Feb. 5th, 2007|09:26 pm]
Silicon Rose
[Current Mood |frustratedfrustrated]

Dear Level 5,

Look. You make decent games. I wish I could say you made great games. Your graphics are good, your battle systems are reasonably fun, your mini-games are hella-addictive...

...you just can't pace a game worth a damn. And even worse than that, you rub it in.

That last dungeon took me four hours, and I had already put at least one hour into it before I started today. It was twenty levels, sixteen of which were basically the exact same floor plan, with different unpassable holes in the ground, each of which required me to find one or two magic items to open the way to the next floor. During that time, I got, generously, perhaps ten minutes of plot.

And this is a chapter that involves three bloody dungeons of plot coupon-ness.

And on top of it, every five minutes, one of my characters is commenting something along the lines of "we should hurry up and finish this dungeon!" And then, when I'm almost at the end of the dungeon, she says "gosh, you've been playing a long time! You should take a break!"

Why are you so, so good, and so, so, horribly BAD?

Thanks,
Me
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Comments:
[User Picture]From: cyfis
2007-02-07 04:08 pm (UTC)
Rogue Galaxy? I hope you've been equally leveling all your characters in that ^_~

From what I heard though, Level 5's last effort, Dragonquest 8, was actually pretty good.
(Reply) (Thread)
[User Picture]From: siliconrose
2007-02-07 05:58 pm (UTC)
The real question is: have you been levelling your characters' weapons equally?

Wow, I honestly thought that it was one of those hybrid things, similar to what Mistwalker has been doing. Okay, my estimation of Level 5 went up a hair, but they still have the issues in Dark Chronicle to atone for. ^^
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