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As a tension headache rears its ugly head, forcing me to get up at a… - Silicon Rose [entries|archive|friends|userinfo]
Silicon Rose

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[Jan. 8th, 2007|07:12 am]
Silicon Rose
[Current Mood |hyperhyper]

As a tension headache rears its ugly head, forcing me to get up at a positively inhuman time. Thankfully, as usual, Excedrine Tension Headache has done its work and shuffled the tension headache off, leaving only hints of, well, tension in the back of my skull. Unfortunately, since the pills have 60mg of caffiene in each of them and the recommended dose is two, I'm also not going back to sleep any time soon.

My nose is also sniffly, but I have to be sure not to take my Allegra-D before the Excedrine wears off in 8-12 hours. From experience, the amount of psuedoephedrine in Allegra-D plus the 120mg of caffiene from the Excedrine: TH is sufficient to make me feel shaky for several hours. I feel shaky enough on the Excedrine alone, honestly.

Well, at least the enforced early hour gives me a chance to put some more time into some of my commitments. This weekend hasn't been very productive.

I put aside Blue Dragon temporarily to play some Rogue Galaxy -- similarly to Shadow Hearts, which also has an additional eight to ten hours of side quests that are unlocked right before the final dungeon, while I want to do the side content, eventually I just get tired. Of course, chapter 8 of Rogue Galaxy is dungeon hell, so I'm not precisely sure what I'm getting out of playing it instead, unless it's the satisfaction of physically pummelling the enemies I'm fighting. Go Action RPGs.

Gah. I've liked Rogue Galaxy overall, but there's one major problem. I like Action RPGs (in moderation), but I always feel like I'd be happier if I could just mash the A button really fast (and occasionally cure or cast attack magic) instead of having to suffer through the gimmicks they use to make you pay attention. But I don't blame them for inserting gimmicks. I probably wouldn't find mashing the A button for the entire game all that engaging if that was the only thing they offered. Rogue Galaxy's gimmicks are: enemies that you can only hurt if you attack their heads, enemies you can only hurt after tagging them with a special gun first, enemies who have limited invulnerability at limited times, enemies that fly, enemies that only really take damage from guns, and probably a few I'm missing. My major problem is that I don't especially like bouncing up and down (enemies you can only attack in their heads), and I absolutely can't stand having to go into the menu to switch my useful gun out to trade it for the one that make enemies vulnerable. Especially since the enemies who you have to use a special gun to make vulnerable usually are only really effectively harmed by the gun weapon. Except the special gun doesn't do much damage. So you have to go into the menu to switch to the special gun, clear the specials off of all the enemies, and then go BACK into the menu to switch back. Argh. And switching between enemies is a pain.

But I like the story of Rogue Galaxy, after getting past the silliness of the beginning. It's a little cliche overall, but what I really value about the game is how they handle the side plots. They feel finished to me, in a way that a lot of games don't manage.

Anyways, back to editing. Bwah. Too many commitments.

Edit: Okay, shakiness is not only a result of the caffiene/pseudoephedrine mix. I'm shaky, and I didn't take any Allegra-D. Trying to eat something in hopes it'll cancel the effects.

[User Picture]From: froborr
2007-01-09 08:13 am (UTC)
If you have that much of a reaction to it, I'd recommend taking it with food. Also, if you weigh less than a hundred pounds, you should probably call them and ask for a dosage recommendation.

I'm somewhat surprised... I'd assumed I was the only person in the history of our high school to graduate without acquiring a stratospheric tolerance for caffeine.

I really ought to start following video game sites again. I rarely have any idea what the games you're talking about even are any more. What is Rogue Galaxy about, and what system is it for?
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[User Picture]From: siliconrose
2007-01-09 05:48 pm (UTC)
I actually weigh about 100lbs even, so I should be fine. I will definitely take it with food in the future.

Rogue Galaxy is an ARPG for the PS2 coming out in the US at the end of the month. The basic storyline is that a boy trapped on an enslaved planet wants to reach space and travel among the stars -- due to circumstances, he receieves an offer from some space pirates to do just that, and takes them up on it. It gets more complicated from there. ^^
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[User Picture]From: cyfis
2007-01-10 03:34 pm (UTC)
I really rather hate the messy complicated gimmicks in games. I loved the SMT3 or DDS combat system, where you had to pay attention, yes, but you weren't forced to use bizarre non-intuitive interfaces for the actions themselves. Yes, you had to work out what attacks to use against particular opponents, but once you have that down you pick your attack from the menu. If I wanted a more action-y interface I'll play Tales, where what buttons I'm pressing actually have some correlation to what's going on onscreen. That's something I never liked about the Shadow Hearts system, as awesome as the rest of the series is.

As for weapon switching, it would have made it so much simpler had those simply been treated as a type of special attack or something. Or allowed you to select the weapon you're attacking with prior to attacking, like SRW.
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