||[Jan. 8th, 2007|07:12 am]
As a tension headache rears its ugly head, forcing me to get up at a positively inhuman time. Thankfully, as usual, Excedrine Tension Headache has done its work and shuffled the tension headache off, leaving only hints of, well, tension in the back of my skull. Unfortunately, since the pills have 60mg of caffiene in each of them and the recommended dose is two, I'm also not going back to sleep any time soon.
My nose is also sniffly, but I have to be sure not to take my Allegra-D before the Excedrine wears off in 8-12 hours. From experience, the amount of psuedoephedrine in Allegra-D plus the 120mg of caffiene from the Excedrine: TH is sufficient to make me feel shaky for several hours. I feel shaky enough on the Excedrine alone, honestly.
Well, at least the enforced early hour gives me a chance to put some more time into some of my commitments. This weekend hasn't been very productive.
I put aside Blue Dragon temporarily to play some Rogue Galaxy -- similarly to Shadow Hearts, which also has an additional eight to ten hours of side quests that are unlocked right before the final dungeon, while I want to do the side content, eventually I just get tired. Of course, chapter 8 of Rogue Galaxy is dungeon hell, so I'm not precisely sure what I'm getting out of playing it instead, unless it's the satisfaction of physically pummelling the enemies I'm fighting. Go Action RPGs.
Gah. I've liked Rogue Galaxy overall, but there's one major problem. I like Action RPGs (in moderation), but I always feel like I'd be happier if I could just mash the A button really fast (and occasionally cure or cast attack magic) instead of having to suffer through the gimmicks they use to make you pay attention. But I don't blame them for inserting gimmicks. I probably wouldn't find mashing the A button for the entire game all that engaging if that was the only thing they offered. Rogue Galaxy's gimmicks are: enemies that you can only hurt if you attack their heads, enemies you can only hurt after tagging them with a special gun first, enemies who have limited invulnerability at limited times, enemies that fly, enemies that only really take damage from guns, and probably a few I'm missing. My major problem is that I don't especially like bouncing up and down (enemies you can only attack in their heads), and I absolutely can't stand having to go into the menu to switch my useful gun out to trade it for the one that make enemies vulnerable. Especially since the enemies who you have to use a special gun to make vulnerable usually are only really effectively harmed by the gun weapon. Except the special gun doesn't do much damage. So you have to go into the menu to switch to the special gun, clear the specials off of all the enemies, and then go BACK into the menu to switch back. Argh. And switching between enemies is a pain.
But I like the story of Rogue Galaxy, after getting past the silliness of the beginning. It's a little cliche overall, but what I really value about the game is how they handle the side plots. They feel finished to me, in a way that a lot of games don't manage.
Anyways, back to editing. Bwah. Too many commitments.
Edit: Okay, shakiness is not only a result of the caffiene/pseudoephedrine mix. I'm shaky, and I didn't take any Allegra-D. Trying to eat something in hopes it'll cancel the effects.