||[Dec. 27th, 2006|12:15 am]
New enemy #1 in XNA: Garbage Collection.
Given my knowledge of how C# works, with only a smidge of connect-the-dots I should have realized that allocating new objects in one's Update or Draw functions was a bad idea. Instead, it took observing the performance tank on screen before I got it - though thankfully, I realized what it was pretty quickly, and without having to revert to performance tools.
As for Blue Dragon, I have arrived at the third disc. Based on viewing several trailers and because of my well-developed Plot Sense, I had seen some of the things that were going to happen in the game only a few hours in, however actually seeing them happen, and how things fell out, was very interesting. Plus, they threw in some additional twists which turned things in a direction I wasn't expecting.
And now for completely non-spoiler Blue Dragon commentary -- while the regular battle system is typically no challenge at all (a few of the boss fights could be difficult if you weren't paying attention), apparently Sakaguchi-san took a page from the last bit of Kingdom Hearts II: when all else fails, make a mini-game which will be blisteringly hard to your turn-based loving audience and has no connection to one's performance in the turn-based aspects. Blue Dragon is full of mini-games.
Haven't been in a good mood over the past few days, for various reasons. Coding hasn't been going well in any sense, some parts of Blue Dragon were disappointing me, writing has been miserable. I keep trying to claw my way out of it, only to feel the rocks on the cliff I'm climbing slip underneath my fingers, sending me plummeting down to where I started.
Ah, and about Eragon. I was wrong; I admit it. The movie is likely to be an abject disappointment, but the book really isn't that bad. I'd argue that he skims purple-prose land a couple of times, but the overall the development of the plot is reasonably believable and not as cliche and shallow as the movie made me believe. Whoever did the script-writing should be shot. They managed to eliminate all of the characterization, and foreshadow the plot so heavy-handedly that they managed to kill every smidgen of joy you might be able to experience from the movie.
Well, aside from the hysterical laughter and the relief when it was over.