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Rogue Galaxy and Cliches [Nov. 21st, 2006|04:25 pm]
Silicon Rose
[Current Mood |amusedamused]

I'm actually enjoying the game, but there is one thing which is both amusing and makes me tear my hair out. It is exemplified by the following brief script.

Character A: Wow. I never thought we'd get out of there alive. Well, at least we're at a peaceful town, now.
Character B: I know! Let's go out and get lunch! I want ramen!

~characters leave ship~

Villain A (over loudspeaker): Haha! I have taken over the town! From now on, no stores will sell ramen!

Character B: Well, that sucks. So, if we want lunch, we have to defeat the villain. Suck.
Character A: Let's get to it, then.

~insert long dungeon, after which, characters defeat villian~

Character A: Finally! Lunch!

~characters go to get lunch~

Shopkeeper: Ah! A ramen thief has stolen all of my noodles!

Character B: ...okay, let's find the thief... and get the noodles back... then we can eat...
Character A: Are we ever going to get lunch?

The Grand List of Console Role Playing Game Cliches, #39:

"What are we going to do tonight, Vinsfeld?"
The goal of every game (as revealed during the Fake Ending) is to Save the World from an evil figure who's trying to take it over or destroy it. There is no way to escape from this formidable task. No matter whether the protagonist's goal in life is to pay off a debt, to explore distant lands, or just to make time with that cute girl in the blue dress, it will be necessary for him to Save the World in order to accomplish it. Take heart, though -- once the world gets sorted out, everything else will fall into place almost immediately.

Except, it's the gift that keeps on giving. Even when you want it to stop.

[User Picture]From: cyfis
2006-11-22 05:49 pm (UTC)
Rogue Galaxy trips an awful lot of stuff on that list. I didn't really have the tolerance to stick with it because I didn't find the characters/world interesting enough to overcome the cliches (cliched plot can be done well, it requires a good writer and good voice actors).
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[User Picture]From: siliconrose
2006-11-22 11:15 pm (UTC)
I like it, overall, but they nearly lost me just with that. You don't put two completely unrelated problems in the way of the characters doing something that should be simple. It feels like padding. (It is padding.)
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