||[Oct. 21st, 2006|02:03 pm]
My first impressions when I saw Project Sylpheed, about a half-year ago, could be summed up as "SquareEnix does Gundam." Humanity starts colonizing the universe, Earth starts creating repressive policies, colonies start getting pissy, colonies unite as a Federation or Organization or Pact or some such, either Earth or the colonies does something stupid and kills a lot of innocent people, voila, war.
After playing through the first couple of stages, yep, it's SquareEnix does Gundam.
So, about the gameplay...
I'm playing it, which is a recipe for disaster considering that my reflexes are about on the level of mold. I figured that looking at the tutorial would be good, so I checked it out, quickly realized I was having difficulty dealing with standard pitch controls and reconfigured it to reverse. I don't know why, but standard-Y drives me batty - even worse than the A-B button switch across America-Japanese controls, and that's saying something. Completed the tutorial without a whole heck of a lot of difficulty and figured I was ready for the game.
I still remember the feeling I got when I tried the first stage before I left for Hawaii. It went something like this:
I noticed people were babbling at me in the background, but I was too busy trying to shoot things to really care. ^^;; On my second try on the second mission for the stage, it crashed. Then I left to continue packing, because I honestly felt like I'd been through a war and come out on the bad side of it.
Anyways. I picked it back up again today. At genedefect's suggestion, I ramped the sensitivity down to the minimum. That made it much more controllable, and while I wouldn't say I did well, the game was suddenly playable. I actually started paying attention to some of the chatter, a lot of which is useless, but some of which can give you clues when you're completely off course on the mission objectives.
There are a few things I learned today:
Nose-mounted machine guns are not good against flagships.
Neither are standard missiles.
There's always a stupid, self-serving jerk on your side who orders you around imperiously and then cuts and runs when it gets bad.
Flagships are surprisingly difficult to avoid when you're trying to shoot at them.
When you collide with a flagship, your shields do squat. All the damage happens to the armor of your ship.
You can collide with something twice, and then you're dead.
Nose-mounted machine guns also do very little against missiles designed to take out space stations.
Your wingman will fly in front of you when you're shooting at something. (Thankfully, not too often.)
...by the way, I'm noticing a trend, here. My squad members' names are Raymond, Brandon, and Ellen. Another squad member that joins later is named Gene. And yet, my character's name is KATANA.
...gratuitously SPESHUL names for the win?