||[Mar. 2nd, 2006|09:23 am]
|||||Tsumi no Bara - Disgaea 2||]|
It can't possibly be Thursday. I swear, there's been an extra day this week that wasn't factored into the calculations of what day it is. I think I got cheated out of a day. It could just be that we had to marathon some anime on Monday night, so since anime is on Tuesday, we got off track.
I finished GLIII. It's one of those games where there's some niggling things at the end that can really make you sad if you think about them. I was disappointed at the lack of variety in the endings - I would have hoped for something a little more personal and character specific in the Confession event, and in Arnette's event in particular, I think they were lazy.
I'm around 16 hours into SH2 after marathoning quite a bit this weekend. The game is laugh out loud funny at times. I think I like Joachim's voice in the English version better - it had a much richer tone. The Japanese voice has more of a bat-like screech touch to it all the time. Surprisingly, it's not irritating; that's not the problem. I just think a voice like they were using in the English version would have been funnier (perhaps just to Americans, though).
There's at least one additional event in the Director's Cut of Shadow Hearts 2 in which you play as the wicked threesome. It's hard to explain why playing as the villians in a game can change your perspective of them. Similarly, in books with anti-heros (like Light from Death Note), I think it's common to end up almost admiring them, sympathizing with them, and forgiving them their mistakes, despite the fact that you know that they're not 'good.' It makes me think about one of the restrictions in Plato's Republic about what is 'appropriate' artistic consumption for citizens of the Republic: the hero of the story must be perfect. No flaws. I suppose if you're trying to maintain pure thought, that's probably ideal (if sympathy and admiration for the protagonist naturally follow when you're taking in a story).
I picked up Disgaea 2 on Monday, and just got a chance to pop it in and try it yesterday. The first thing I noticed is that the graphics are much improved. There's an anime intro to the game, which is cute but felt like it had an off-balanced palette of colors, and the resolution in game has probably been doubled. No more anti-aliasing with crystal clear pixels of gradation. The opening is cute, and I'm wondering, hoping, that maybe they'll be a little more focused with the story this time. They've expanded the system significantly. I'm looking forward to playing it, when I get the time.
I also tried out Ar Tonelico at the same time. Definitely, the criticisms about the graphics that I read on PS MK2 are spot on. The character portaits are gorgeous, but the in game graphics - there's something missing. Also, the battle graphics are way too confusing - not enough contrast on menu options, and too much pixelation and wildly contrasting color in other locations - specifically, the action bar at the top of the screen. Oh, and the text on the intro is about the minimum size of text I feel comfortable with in English - when it's Japanese with kanji, it makes my eyes bleed. Sorry. I can't read that fast with that size text. No way. But, still, I'm looking forward to playing the game, even with the warts. It's just not on the top of the queue right now.