||[Dec. 27th, 2005|01:19 am]
Note to self: Get used to seeing more HP on bosses than the last boss had in the first game. In addition, just give up on looking for Sokoryoku on bosses. You probably don't want to know. You're just going to have a hard time killing them. More important is whether they have a shield on top of Sokoryoku (Brain Powered, I'm looking at you - though I abuse you so much on my side), or Guard and Mikiri on top of that.
Of course, now that most of my damage dealers have Nesshin (2x damage on next attack), I've been joyfully tearing up the field. Very fun was Bansai with his +40% attack power against Meganoids, plus Nesshin, plus a morale of 150 - though I admit to a bit of shock when the first hit he did against a Meganoid came out to ~6500 damage with an attack that had an attack power of ~3000 - as a very rough rule of thumb, generally attacks do damage just above or below their attack power. When the character's morale is at 150, they'll usually go as far as 1.5x the attack power, if you use no special abilities. That ~6500 damage was with a morale of somewhere around 130, I think, it definitely wasn't 150 - because on the succeeding turns THAT WENT UP.
It was nice to see more of Bansai's character, though. I've never seen the series he came from, and either none of the story was in the first game or I just didn't take the routes it was on. I don't know why, but I just like him, despite the fact I had a hard time using him in the first game... maybe part of it is that he came in so early in the second (Stage 3 for the character I'm playing, Ivis), so I got to know him a little better.
The theme used for the Double Zeta during fight sequences is really catchy... it's grown on me, rather like the theme for the Crossbone Gundams. ^^
Oh, and Ivis rocks now. Finally. ^^ Ah, sweet sweet manuverability. Sweet sweet 4000+ power can-use-after-moving range 5 weapon. Ah. Finally, finally, you are a real type pilot. Why did you make me wait so long?
Her picture looks far less creepy on the screen than it did in the guide I'm using, which is positive. And she actually talked to the rest of the group without flying into a rage! Highly amused by the characters asking her whether she hit her head when she was breaking the atmospheric barrier.
My plan to finish SRWa2 on vacation is proceeding ahead of schedule. ^^ Six stages today, and I'm really getting drawn by the story.
I'm feeling a deep, deep craving to rewatch Gundam Wing. I'm not entirely sure why. Of course, it's in SRWa2 (Endless Waltz), but it's not really taking center stage right now. I'm sure it will soon enough. I mean, Relena is doing things and of course the five main pilots are wandering around with us (completely off topic: and getting yelled at by that jerk running the Far East base - I'm amazed at his endlessly renewable ability to piss off every member of our party, either directly (insulting them) or indirectly (insulting someone they feel a connection to, which is, admittedly, a pretty complex and tightly woven web at this point)).
Bed is probably a good idea. ^^