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Applicable to both writing and software design: "We try to solve the… - Silicon Rose [entries|archive|friends|userinfo]
Silicon Rose

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[Dec. 15th, 2005|01:12 pm]
Silicon Rose
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Applicable to both writing and software design:

"We try to solve the problem by rushing through the design process so that enough time is left at the end of the project to uncover the errors that were made because we rushed through the design process." - Glenford Myers

You know, I was thinking. I could always set The School in the past. I don't think I'm going to do it for The School, for many reasons, but it might be interesting to write a story about aliens set in the Renaissance someday.

[User Picture]From: ketsugami
2005-12-15 10:11 pm (UTC)
Except in writing, why rush? You don't have a deadline, right? ^_^

It's an interesting idea. I've seen a few "gaslight fantasies" with a sort of steampunk setting.
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[User Picture]From: froborr
2005-12-15 10:15 pm (UTC)
If you've heard me mention DoAD, that's pretty much what it is: parody of old-school RPGs involving aliens invading during the middle ages.

After all, it takes centuries to get from system to system. What are the odds that they'd show up during the brief window in which we're advanced enough to beat them off but weak enough that it's a challenge?
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